Benjamin Vedrenne - 3d Artist and developper - Based in Paris


GLKT.

GLKT is the name of my digital personnal work. I am focused on digital art experimentations including 3d art, interactivity and animation. This leads, amongst others things, to VJ live performances, video-games development and various visual experiments.
I am passionate about procedural generation, computer errors, human body, and glitch aesthetic; as well as natural and artificial intelligence dialogue. I do have a conspicuous taste for cryptic digital substances.

> Email > Facebook > Tumblr > Github > Shadertoy

GIF JAM

I am one of the co-founder and organiser of the GIF JAM events. For one day, 20 artists are invited to share a studio to create animated GIFs. An inspirationnal theme is given on arrival. On the evening, the animations are publicly projected and mixed together, while DJs make the party begin. The evening party usually include video games showcase, art installations, crazy video mapping and other goodies.
Our goal is to mix different creative universe and techniques, promote artists, and make a cool, free-entry party with friends and strangers.

> Website > Facebook page

Video game development

I recently breached into independent game development. While I take part in various Game-jams (alternive controller or Mediapart Jam, for example), my first complete and published video game Mizmaze was made available worldwide on mobile.
Expect more!

> Mizmaze > Itch.io

Non-digital works

I also create a lot of non-digital works. I love making watercolor painting, murals, and drawing. You can witness these on this dedicated blog:

> Blog

Commercial works

Alongside these various activities, I work as a 3d artist for more commercial projects. This includes working on animation feature film (Adama), advertisement campaign (Camper, Dior,...) and more recently, video game trailers (Amplitude: Endless Space 2, Endless Legend, etc.).